Senior Simulation Software Engineer
Navy Nuclear Veteran | Technical Lead | Simulation & Software Delivery
Hampton Roads, VA Metropolitan Area (Transitioning to Greater Philadelphia Area) | Open to remote or regional senior technical leadership roles
Senior Software Engineer and Technical Lead specializing in the end-to-end architecture of Unity-based MRTS 3D training simulators. Backed by a 25-year foundation spanning zero-error Naval Nuclear operations and enterprise software delivery, I rescue under-scoped initiatives by building scalable simulation platforms, robust C#/.NET architectures, and automated CI/CD pipelines.
Driven by extreme ownership throughout the engineering lifecycle, I am seeking remote or regional leadership roles to bridge the gap between rigorous operational requirements and agile simulation engineering.
Top Skills
Unity Game Development
Simulation & Training Systems
CI/CD Automation
C# / .NET
Professional Experience
Long Wave Inc.
Senior Software Engineer | Nov 2024 – Present
- Led a distributed team of 6 to update a high-stakes MRTS 3D E-6B training simulator and deliver a reliable training platform for Navy personnel.
- Architected the automated Bamboo CI/CD pipeline and modernized Unity/WPF interfaces to support diverse input methods.
Mission Technologies, a division of HII
Senior Software Engineer | May 2022 – Oct 2024
- Delivered the shipboard Data Collection and Debrief application using C#, PostgreSQL, and Angular while modernizing CI/CD with Jenkinsfiles.
- Maintained a critical Unity-based SaaS training app and launched the team’s first automated pipeline.
CAE USA
Innovation Software Developer - VR/AR | Sept 2021 – May 2022
- Led technical evaluation and approval of VR/AR training simulators for USAF programs (F-15, A-10, AWACS).
- Engineered synthetic task environments in Unity and Unreal to integrate diverse VAMR hardware.
General Dynamics Information Technology (GDIT)
Software Engineer for Curriculum Development | Mar 2020 – Sept 2021
- Delivered four Unity-based MRTS applications for an under-scoped initiative and brought project stability with Jira.
- Directed the end-to-end 3D asset production pipeline, including LiDAR capture and environment authoring.
Audrain Entertainment
Game Developer | June 2018 – May 2021
- Owned full SDLC for five commercial mobile games on Google Play using Unity and C#.
L3Harris Technologies
Project Lead - Continuous Operational and Maintenance Assessment | Aug 2019 – Feb 2020
- Served as site lead at the Mid-Atlantic Regional Maintenance Center and modernized collaboration with Git.
- Improved a legacy Access/VBA workflow for cross-team sustainment.
US Navy
Navy Nuclear Veteran | Sept 1999 – Sept 2019
- Talent Development Manager (2017-2019): Directed a leadership course for 600 students and transitioned curriculum to digital delivery.
- Nuclear Propulsion Plant Supervisor (2005-2017): Managed maintenance schedules and led 11-person teams through zero-error at-sea operations.
- Nuclear Propulsion Plant Operator (1999-2005): Performed reactor operations and supported shipboard power generation.
Education
- Master of Business Administration (MBA), Applied Computer Science – Northcentral University
- Java Programmer – Penn Foster Group
- Bachelor of Science (BS), Nuclear Engineering Technology – Thomas Edison State College
- Computer Engineering – Old Dominion University
- Nuclear Power School – Naval Nuclear Power Training Command (NNPTC)