Senior Simulation Software Engineer

Navy Nuclear Veteran | Technical Lead | Simulation & Software Delivery

Hampton Roads, VA Metropolitan Area (Transitioning to Greater Philadelphia Area) | Open to remote or regional senior technical leadership roles

Senior Software Engineer and Technical Lead specializing in the end-to-end architecture of Unity-based MRTS 3D training simulators. Backed by a 25-year foundation spanning zero-error Naval Nuclear operations and enterprise software delivery, I rescue under-scoped initiatives by building scalable simulation platforms, robust C#/.NET architectures, and automated CI/CD pipelines.

Driven by extreme ownership throughout the engineering lifecycle, I am seeking remote or regional leadership roles to bridge the gap between rigorous operational requirements and agile simulation engineering.

Top Skills

Unity Game Development Simulation & Training Systems CI/CD Automation C# / .NET

Professional Experience

Long Wave Inc.

Senior Software Engineer | Nov 2024 – Present
  • Led a distributed team of 6 to update a high-stakes MRTS 3D E-6B training simulator and deliver a reliable training platform for Navy personnel.
  • Architected the automated Bamboo CI/CD pipeline and modernized Unity/WPF interfaces to support diverse input methods.

Mission Technologies, a division of HII

Senior Software Engineer | May 2022 – Oct 2024
  • Delivered the shipboard Data Collection and Debrief application using C#, PostgreSQL, and Angular while modernizing CI/CD with Jenkinsfiles.
  • Maintained a critical Unity-based SaaS training app and launched the team’s first automated pipeline.

CAE USA

Innovation Software Developer - VR/AR | Sept 2021 – May 2022
  • Led technical evaluation and approval of VR/AR training simulators for USAF programs (F-15, A-10, AWACS).
  • Engineered synthetic task environments in Unity and Unreal to integrate diverse VAMR hardware.

General Dynamics Information Technology (GDIT)

Software Engineer for Curriculum Development | Mar 2020 – Sept 2021
  • Delivered four Unity-based MRTS applications for an under-scoped initiative and brought project stability with Jira.
  • Directed the end-to-end 3D asset production pipeline, including LiDAR capture and environment authoring.

Audrain Entertainment

Game Developer | June 2018 – May 2021
  • Owned full SDLC for five commercial mobile games on Google Play using Unity and C#.

L3Harris Technologies

Project Lead - Continuous Operational and Maintenance Assessment | Aug 2019 – Feb 2020
  • Served as site lead at the Mid-Atlantic Regional Maintenance Center and modernized collaboration with Git.
  • Improved a legacy Access/VBA workflow for cross-team sustainment.

US Navy

Navy Nuclear Veteran | Sept 1999 – Sept 2019
  • Talent Development Manager (2017-2019): Directed a leadership course for 600 students and transitioned curriculum to digital delivery.
  • Nuclear Propulsion Plant Supervisor (2005-2017): Managed maintenance schedules and led 11-person teams through zero-error at-sea operations.
  • Nuclear Propulsion Plant Operator (1999-2005): Performed reactor operations and supported shipboard power generation.

Education

  • Master of Business Administration (MBA), Applied Computer Science – Northcentral University
  • Java Programmer – Penn Foster Group
  • Bachelor of Science (BS), Nuclear Engineering Technology – Thomas Edison State College
  • Computer Engineering – Old Dominion University
  • Nuclear Power School – Naval Nuclear Power Training Command (NNPTC)

Contact