I am a senior software engineer focused on simulation, training, and reliable delivery. This page highlights my background at a glance, while the full resume provides detailed role history.
I am a Senior Software Engineer and Technical Lead with a 25-year track record spanning zero-error naval nuclear operations and high-stakes enterprise software delivery. I specialize in turning under-scoped initiatives into resilient, maintainable software programs.
Alongside enterprise simulation, I am an active open-source architect and indie game developer. Core strengths include Unity and Godot simulation systems, AI agentic workflows, CI/CD automation, and leading cross-functional teams through complex delivery cycles.
Long Wave Inc.
Led a distributed team delivering updates to a high-stakes MRTS 3D training simulator and implemented the automated Bamboo CI/CD pipeline.
Mission Technologies / HII
Delivered shipboard applications with C#, PostgreSQL, and Angular while modernizing CI/CD infrastructure and improving release reliability.
US Navy
Managed zero-error shipboard nuclear operations, led technical teams, and directed leadership development for large student cohorts.
Designed a zero-dependency open-source framework and version-controlled standard for game development. Focused on digital sovereignty, automated pipelines, and cross-platform architecture.
Developed and published multiple commercial mobile/PC titles using Godot and OpenGameStack architectures. Managed the full product lifecycle from concept to Google Play & itch.io deployment.
Email: kevin_audrain@yahoo.com
GitHub: github.com/draino7n7
LinkedIn: Kevin Audrain | LinkedIn