Sovereign Systems
Mission Architectures Contact
Kevin Audrain

Kevin Audrain

Lead Architect, Open Game Stack | Sovereign Computing Specialist

Building the complete game development environment for indie creators, professional studios, and defense programs. One framework. Three missions. Ownership over subscription.

Read the OGS Manifesto →

I specialize in building simulation architectures that prioritize long-term sustainment over short-term licensing. My mission is Sovereign Computing: ensuring that the tools we use to build critical infrastructure cannot be revoked, deprecated, or locked behind a subscription.

The Open Game Stack (OGS) serves three communities with one unified philosophy:

With over 20 years of experience spanning Naval Nuclear Propulsion and commercial game development, I believe mission-critical systems—whether indie projects or defense simulations—deserve tools you own, not rent.

Active Architectures

Long-horizon systems work focused on reproducibility, independence, and operational continuity.

Open Game Stack (OGS)
Lead Architect & Founder | 2026 - Present

The complete game development framework serving indie creators, studios, and defense programs. The OGS-Launcher manages tools (Godot, Blender, Krita, Audacity) with version pinning and frozen stack export for air-gapped deployment. Versions the entire creative environment alongside source code for 20+ year reproducibility.

Godot 4.3 OGS-Launcher Blender Dual-Use Sovereign
Simulation & Training Systems
20+ Years | Defense & Commercial

From US Navy nuclear propulsion operations to modern interactive training. Led development of MRTS-based naval simulators, VAMR training curriculum for USAF aircrews, and published indie titles on commercial platforms. Bridging warfighter needs with accessible game engine technology.

Unity C# MRTS 3D Navy Nuclear VR/AR

Contact

Based in the Hampton Roads, VA Metropolitan Area.
LinkedIn | GitHub