Building the complete game development environment for indie creators, professional studios, and defense programs. One framework. Three missions. Ownership over subscription.
Read the OGS Manifesto →I specialize in building simulation architectures that prioritize long-term sustainment over short-term licensing. My mission is Sovereign Computing: ensuring that the tools we use to build critical infrastructure cannot be revoked, deprecated, or locked behind a subscription.
The Open Game Stack (OGS) serves three communities with one unified philosophy:
With over 20 years of experience spanning Naval Nuclear Propulsion and commercial game development, I believe mission-critical systems—whether indie projects or defense simulations—deserve tools you own, not rent.
Long-horizon systems work focused on reproducibility, independence, and operational continuity.
The complete game development framework serving indie creators, studios, and defense programs. The OGS-Launcher manages tools (Godot, Blender, Krita, Audacity) with version pinning and frozen stack export for air-gapped deployment. Versions the entire creative environment alongside source code for 20+ year reproducibility.
From US Navy nuclear propulsion operations to modern interactive training. Led development of MRTS-based naval simulators, VAMR training curriculum for USAF aircrews, and published indie titles on commercial platforms. Bridging warfighter needs with accessible game engine technology.
Based in the Hampton Roads, VA Metropolitan Area.
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